; File generated automatically from ./dlls/wined3d/wined3d.spec; do not edit!

LIBRARY wined3d.dll

EXPORTS
  wined3d_mutex_lock@0 @1
  wined3d_mutex_unlock@0 @2
  wined3d_check_depth_stencil_match @3
  wined3d_check_device_format @4
  wined3d_check_device_format_conversion @5
  wined3d_check_device_multisample_type @6
  wined3d_check_device_type @7
  wined3d_create @8
  wined3d_decref @9
  wined3d_enum_adapter_modes @10
  wined3d_get_adapter_count @11
  wined3d_get_adapter_display_mode @12
  wined3d_get_adapter_identifier @13
  wined3d_get_adapter_mode_count @14
  wined3d_get_adapter_monitor @15
  wined3d_get_device_caps @16
  wined3d_incref @17
  wined3d_register_software_device @18
  wined3d_buffer_create @19
  wined3d_buffer_create_ib @20
  wined3d_buffer_create_vb @21
  wined3d_buffer_decref @22
  wined3d_buffer_get_parent @23
  wined3d_buffer_get_priority @24
  wined3d_buffer_get_resource @25
  wined3d_buffer_incref @26
  wined3d_buffer_map @27
  wined3d_buffer_preload @28
  wined3d_buffer_set_priority @29
  wined3d_buffer_unmap @30
  wined3d_device_acquire_focus_window @31
  wined3d_device_begin_scene @32
  wined3d_device_begin_stateblock @33
  wined3d_device_clear @34
  wined3d_device_clear_rendertarget_view @35
  wined3d_device_color_fill @36
  wined3d_device_create @37
  wined3d_device_decref @38
  wined3d_device_delete_patch @39
  wined3d_device_draw_indexed_primitive @40
  wined3d_device_draw_indexed_primitive_strided @41
  wined3d_device_draw_indexed_primitive_up @42
  wined3d_device_draw_primitive @43
  wined3d_device_draw_primitive_strided @44
  wined3d_device_draw_primitive_up @45
  wined3d_device_draw_rect_patch @46
  wined3d_device_draw_tri_patch @47
  wined3d_device_end_scene @48
  wined3d_device_end_stateblock @49
  wined3d_device_evict_managed_resources @50
  wined3d_device_get_available_texture_mem @51
  wined3d_device_get_back_buffer @52
  wined3d_device_get_base_vertex_index @53
  wined3d_device_get_clip_plane @54
  wined3d_device_get_clip_status @55
  wined3d_device_get_creation_parameters @56
  wined3d_device_get_depth_stencil @57
  wined3d_device_get_device_caps @58
  wined3d_device_get_display_mode @59
  wined3d_device_get_front_buffer_data @60
  wined3d_device_get_gamma_ramp @61
  wined3d_device_get_index_buffer @62
  wined3d_device_get_light @63
  wined3d_device_get_light_enable @64
  wined3d_device_get_material @65
  wined3d_device_get_npatch_mode @66
  wined3d_device_get_pixel_shader @67
  wined3d_device_get_primitive_type @68
  wined3d_device_get_ps_consts_b @69
  wined3d_device_get_ps_consts_f @70
  wined3d_device_get_ps_consts_i @71
  wined3d_device_get_raster_status @72
  wined3d_device_get_render_state @73
  wined3d_device_get_render_target @74
  wined3d_device_get_sampler_state @75
  wined3d_device_get_scissor_rect @76
  wined3d_device_get_software_vertex_processing @77
  wined3d_device_get_stream_source @78
  wined3d_device_get_stream_source_freq @79
  wined3d_device_get_surface_from_dc @80
  wined3d_device_get_swapchain @81
  wined3d_device_get_swapchain_count @82
  wined3d_device_get_texture @83
  wined3d_device_get_texture_stage_state @84
  wined3d_device_get_transform @85
  wined3d_device_get_vertex_declaration @86
  wined3d_device_get_vertex_shader @87
  wined3d_device_get_viewport @88
  wined3d_device_get_vs_consts_b @89
  wined3d_device_get_vs_consts_f @90
  wined3d_device_get_vs_consts_i @91
  wined3d_device_get_wined3d @92
  wined3d_device_incref @93
  wined3d_device_init_3d @94
  wined3d_device_init_gdi @95
  wined3d_device_multiply_transform @96
  wined3d_device_present @97
  wined3d_device_process_vertices @98
  wined3d_device_release_focus_window @99
  wined3d_device_reset @100
  wined3d_device_restore_fullscreen_window @101
  wined3d_device_set_base_vertex_index @102
  wined3d_device_set_clip_plane @103
  wined3d_device_set_clip_status @104
  wined3d_device_set_cursor_position @105
  wined3d_device_set_cursor_properties @106
  wined3d_device_set_depth_stencil @107
  wined3d_device_set_dialog_box_mode @108
  wined3d_device_set_display_mode @109
  wined3d_device_set_gamma_ramp @110
  wined3d_device_set_index_buffer @111
  wined3d_device_set_light @112
  wined3d_device_set_light_enable @113
  wined3d_device_set_material @114
  wined3d_device_set_multithreaded @115
  wined3d_device_set_npatch_mode @116
  wined3d_device_set_pixel_shader @117
  wined3d_device_set_primitive_type @118
  wined3d_device_set_ps_consts_b @119
  wined3d_device_set_ps_consts_f @120
  wined3d_device_set_ps_consts_i @121
  wined3d_device_set_render_state @122
  wined3d_device_set_render_target @123
  wined3d_device_set_sampler_state @124
  wined3d_device_set_scissor_rect @125
  wined3d_device_set_software_vertex_processing @126
  wined3d_device_set_stream_source @127
  wined3d_device_set_stream_source_freq @128
  wined3d_device_set_texture @129
  wined3d_device_set_texture_stage_state @130
  wined3d_device_set_transform @131
  wined3d_device_set_vertex_declaration @132
  wined3d_device_set_vertex_shader @133
  wined3d_device_set_viewport @134
  wined3d_device_set_vs_consts_b @135
  wined3d_device_set_vs_consts_f @136
  wined3d_device_set_vs_consts_i @137
  wined3d_device_setup_fullscreen_window @138
  wined3d_device_show_cursor @139
  wined3d_device_uninit_3d @140
  wined3d_device_uninit_gdi @141
  wined3d_device_update_surface @142
  wined3d_device_update_texture @143
  wined3d_device_validate_device @144
  wined3d_palette_create @145
  wined3d_palette_decref @146
  wined3d_palette_get_entries @147
  wined3d_palette_get_flags @148
  wined3d_palette_get_parent @149
  wined3d_palette_incref @150
  wined3d_palette_set_entries @151
  wined3d_query_create @152
  wined3d_query_decref @153
  wined3d_query_get_data @154
  wined3d_query_get_data_size @155
  wined3d_query_get_type @156
  wined3d_query_incref @157
  wined3d_query_issue @158
  wined3d_resource_free_private_data @159
  wined3d_resource_get_desc @160
  wined3d_resource_get_parent @161
  wined3d_resource_get_private_data @162
  wined3d_resource_set_private_data @163
  wined3d_rendertarget_view_create @164
  wined3d_rendertarget_view_decref @165
  wined3d_rendertarget_view_get_parent @166
  wined3d_rendertarget_view_get_resource @167
  wined3d_rendertarget_view_incref @168
  wined3d_shader_create_gs @169
  wined3d_shader_create_ps @170
  wined3d_shader_create_vs @171
  wined3d_shader_decref @172
  wined3d_shader_get_byte_code @173
  wined3d_shader_get_parent @174
  wined3d_shader_incref @175
  wined3d_shader_set_local_constants_float @176
  wined3d_stateblock_apply @177
  wined3d_stateblock_capture @178
  wined3d_stateblock_create @179
  wined3d_stateblock_decref @180
  wined3d_stateblock_incref @181
  wined3d_surface_blt @182
  wined3d_surface_create @183
  wined3d_surface_decref @184
  wined3d_surface_flip @185
  wined3d_surface_get_blt_status @186
  wined3d_surface_get_flip_status @187
  wined3d_surface_get_overlay_position @188
  wined3d_surface_get_palette @189
  wined3d_surface_get_parent @190
  wined3d_surface_get_pitch @191
  wined3d_surface_get_priority @192
  wined3d_surface_get_render_target_data @193
  wined3d_surface_get_resource @194
  wined3d_surface_getdc @195
  wined3d_surface_incref @196
  wined3d_surface_is_lost @197
  wined3d_surface_map @198
  wined3d_surface_preload @199
  wined3d_surface_releasedc @200
  wined3d_surface_restore @201
  wined3d_surface_set_color_key @202
  wined3d_surface_set_mem @203
  wined3d_surface_set_overlay_position @204
  wined3d_surface_set_palette @205
  wined3d_surface_set_priority @206
  wined3d_surface_unmap @207
  wined3d_surface_update_desc @208
  wined3d_surface_update_overlay @209
  wined3d_surface_update_overlay_z_order @210
  wined3d_swapchain_create @211
  wined3d_swapchain_decref @212
  wined3d_swapchain_get_back_buffer @213
  wined3d_swapchain_get_device @214
  wined3d_swapchain_get_display_mode @215
  wined3d_swapchain_get_front_buffer_data @216
  wined3d_swapchain_get_gamma_ramp @217
  wined3d_swapchain_get_parent @218
  wined3d_swapchain_get_desc @219
  wined3d_swapchain_get_raster_status @220
  wined3d_swapchain_incref @221
  wined3d_swapchain_present @222
  wined3d_swapchain_set_gamma_ramp @223
  wined3d_swapchain_set_window @224
  wined3d_texture_add_dirty_region @225
  wined3d_texture_create_2d @226
  wined3d_texture_create_3d @227
  wined3d_texture_create_cube @228
  wined3d_texture_decref @229
  wined3d_texture_generate_mipmaps @230
  wined3d_texture_get_autogen_filter_type @231
  wined3d_texture_get_level_count @232
  wined3d_texture_get_lod @233
  wined3d_texture_get_parent @234
  wined3d_texture_get_priority @235
  wined3d_texture_get_resource @236
  wined3d_texture_get_sub_resource @237
  wined3d_texture_incref @238
  wined3d_texture_preload @239
  wined3d_texture_set_autogen_filter_type @240
  wined3d_texture_set_lod @241
  wined3d_texture_set_priority @242
  wined3d_vertex_declaration_create @243
  wined3d_vertex_declaration_create_from_fvf @244
  wined3d_vertex_declaration_decref @245
  wined3d_vertex_declaration_get_parent @246
  wined3d_vertex_declaration_incref @247
  wined3d_volume_create @248
  wined3d_volume_decref @249
  wined3d_volume_from_resource @250
  wined3d_volume_get_parent @251
  wined3d_volume_get_priority @252
  wined3d_volume_get_resource @253
  wined3d_volume_incref @254
  wined3d_volume_map @255
  wined3d_volume_preload @256
  wined3d_volume_set_priority @257
  wined3d_volume_unmap @258
